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An awakened living spell gets 3d6 Int, +1d3 Cha, and can speal 1 language you know, +one additional language known to you per Int bonus. An awakened living spell has an initial attitude of ''friendly'' towards you, but you have no special empathy or connection with it. When you use this ability, you must make a Will save at DC = (10+the target's current HD). Awaken Living Spell (Sp): Works like the ''Awaken'' spell, except it affcts only living spells. Ability otherwise functions exactly like the ''Create Living Spell'' ability.ġ0.
The creature exists for 1 round per PrC lvl before dissipating. Multiple Creations (Su): You gain the ability to create a living spell made out of 2 different spells, as a standard action. Prolonged Creation (Su): From now on your ''Create Living Spell'' ability will last 1 minute per level you've got in the spell sovereign PrC.Ĩ.
You may use this ability a number of times per day = 3 +your Cha modifier.Ħ. For determining the effects of your rebuke attempt your turning level = your CL. Rebuke Living Spells (Su): You can rebuke, command or bolster living spells as an evil cleric with the right feats can rebuke undead.
This ability otherwise functions as ''Summon Monster''.Ģ. The created living spell lasts for 1 round per spell sovereign level.
You may use this ability a number of times per day = half your spell sovereign level. It attacks your opponents to the best of its ability. The living spell appears where you designate within 30 ft & acts immediately on your turn. This expends the prepared spell or a spell slot of that level. Create Living Spell (Sp): As a standard action, you can temporarily create a living spell using any single spell you can cast that qualifies for the living spell template.